Showing posts with label Fab lab. Show all posts
Showing posts with label Fab lab. Show all posts

Monday, May 31, 2021

g-f(2)302 The big picture of the digital age (5/31/2021), MIT SMR, Self-Sufficient Production Following the Pandemic.




ULTRA-condensed knowledge


Opportunity, MIT SMR,
  • Digital fabrication could materially improve the availability of all the categories of essential household goods in communities around the world.
1. Lesson learned, MIT SMR, Meeting ongoing community needs
  • Innovations and collaborative relationships that emerged during the crisis are now being expanded to meet ongoing community needs. 
2. Lesson learned, MIT SMR, Broadening the focus
  • For example, Danny Beesley, the founder of Idea Builder Labs, anticipates broadening the focus of Idea Builder Labs to include housing for the homeless.
3. Lesson learned, MIT SMR, Creating innovations beyond medical equipment
  • For example, A fab lab in Barcelona developed an approximately $100 mini fabrication machine that could be brought home by students of the Fab Academy educational program when they couldn’t come to their local fab lab.
4. Lesson learned, MIT SMR, Challenging what had been an unquestioned assumption
  • All of the developments — changes that occurred much sooner than expected — challenged what had been an unquestioned assumption that students needed to gather in person in order to participate in fab labs.
Alert, MIT SMR, A more self-sufficient world
  • The combination of global connectedness and local capabilities can begin to fuel a more self-sufficient world.
Alert, MIT SMR, Local fabrication in the developing world
  • The global pandemic has highlighted the importance of local fabrication in the developing world.


Genioux knowledge fact condensed as an image


Condensed knowledge



Opportunities, Alerts and Lessons learned, Digital Fabrication During the COVID-19 Pandemic

Opportunity, MIT SMR,
  • Digital fabrication could materially improve the availability of all the categories of essential household goods in communities around the world.
1. Lesson learned, MIT SMR, Meeting ongoing community needs
  • Innovations and collaborative relationships that emerged during the crisis are now being expanded to meet ongoing community needs. 
2. Lesson learned, MIT SMR, Broadening the focus
  • For example, Danny Beesley, the founder of Idea Builder Labs, anticipates broadening the focus of Idea Builder Labs to include housing for the homeless.
3. Lesson learned, MIT SMR, Creating innovations beyond medical equipment
  • For example, A fab lab in Barcelona developed an approximately $100 mini fabrication machine that could be brought home by students of the Fab Academy educational program when they couldn’t come to their local fab lab.
4. Lesson learned, MIT SMR, Challenging what had been an unquestioned assumption
  • All of the developments — changes that occurred much sooner than expected — challenged what had been an unquestioned assumption that students needed to gather in person in order to participate in fab labs.
Alert, MIT SMR, A more self-sufficient world
  • The combination of global connectedness and local capabilities can begin to fuel a more self-sufficient world.
Alert, MIT SMR, Local fabrication in the developing world
  • The global pandemic has highlighted the importance of local fabrication in the developing world.

                Category 2: The Big Picture of the Digital Age

                [genioux fact deduced or extracted from MIT SMR]

                This is a “genioux fact fast solution.”

                Tag Multiple updates for those traveling at high speed on GKPath

                Opportunities, Alerts and Lessons learned, Digital Fabrication During the COVID-19 Pandemic
                • Multiple updates (5/31/2021) for those traveling at high speed on GKPath!

                Type of essential knowledge of this “genioux fact”: Essential Analyzed Knowledge (EAK).

                Type of validity of the "genioux fact". 

                • Inherited from sources + Supported by the knowledge of one or more experts + Supported by research.


                Authors of the genioux fact

                Fernando Machuca


                References

                ABOUT THE AUTHORS


                Joel Cutcher-Gershenfeld is a professor at the Heller School for Social Policy and Management at Brandeis University. Alan Gershenfeld is cofounder and president of E-Line Media. Neil Gershenfeld is the director of MIT’s Center for Bits and Atoms.

                Professor
                joelcg@brandeis.edu
                Departments/Programs

                The Heller School for Social Policy and Management
                Degrees

                Massachusetts Institute of Technology, Ph.D.
                Cornell University, B.S.
                Expertise

                Joel has field expertise in social impact enterprises, large-scale systems change, high performance work systems, negotiation and dispute resolution, cyberinfrastructure, labor-management relations, new technology, and related matters. He has led change initiatives at team, enterprise, industry, national, and international levels. As a scholar, Joel has advanced theory and method in industrial relations, negotiations, institutional analysis, organizational behavior, information systems, employment law, cross-cultural studies, and other areas of social science.


                Alan Gershenfeld has spent the last twenty years at the intersection of entertainment, technology, and social entrepreneurship. He is currently President and Cofounder of E-Line Media, a publisher of digital entertainment that engages, educates and empowers— with a core focus on computer and video games. Alan has worked on impact game projects with the Gates Foundation, the MacArthur Foundation, the National Science Foundation, USAID, DARPA, the White House OSTP, the California Endowment, the Cook Inlet Tribal Council, Games for Change, Google, Sesame Workshop, the MIT Center for Bits and Atoms, and the ASU Center for Games and Impact. Prior to E-Line, he was CEO and Cofounder of neomat, a leader in mobile and web community solutions. 


                Prof. Neil Gershenfeld is the Director of MIT's Center for Bits and Atoms, where his unique laboratory is breaking down boundaries between the digital and physical worlds, from pioneering quantum computing to digital fabrication to the Internet of Things. Technology from his lab has been seen and used in settings including New York's Museum of Modern Art and rural Indian villages, the White House and the World Economic Forum, inner-city community centers and automobile safety systems, Las Vegas shows and Sami herds. 
                • He is the author of numerous technical publications, patents, and books including Designing Reality, Fab, When Things Start To Think, The Nature of Mathematical Modeling, and The Physics of Information Technology, and has been featured in media such as The New York Times, The Economist, NPR, CNN, and PBS. 
                • He is a Fellow of the American Association for the Advancement of Science and the American Physical Society, has been named one of Scientific American's 50 leaders in science and technology, as one of 40 Modern-Day Leonardos by the Museum of Science and Industry, one of Popular Mechanic's 25 Makers, has been selected as a CNN/Time/Fortune Principal Voice, and by Prospect/Foreign Policy as one of the top 100 public intellectuals. 
                • He's been called the intellectual father of the maker movement, founding a growing global network of over one thousand fab labs that provide widespread access to prototype tools for personal fabrication, directing the Fab Academy for distributed research and education in the principles and practices of digital fabrication, and chairing the Fab Foundation. 
                • Dr. Gershenfeld has a BA in Physics with High Honors from Swarthmore College, a Ph.D. in Applied Physics from Cornell University, honorary doctorates from Swarthmore College, Strathclyde University and the University of Antwerp, was a Junior Fellow of the Harvard University Society of Fellows, and a member of the research staff at Bell Labs.




                Key “genioux facts”








                Sunday, May 30, 2021

                g-f(2)301 The big picture of the digital age (5/30/2021), MIT SMR, Digital Fabrication During the COVID-19 Pandemic.




                ULTRA-condensed knowledge


                A KEY QUESTION about digital fabrication
                • Whether the progress toward increased self-sufficient production made during the COVID-19 crisis can be sustained over the long term. 

                1. Lesson learned, Coordination and communication in the virtual R&D process
                • Coordination and communication in the virtual R&D process and among fab labs converting to production operations included regular online meetings along with offline collaborations. 
                2. Lesson learned, Forms of distributed R&D and production
                • These forms of distributed R&D and production highlight how innovation and safety can be addressed during a rapidly evolving crisis, even without the structure of a formal organization.
                3. Lesson learned, The patterns of self-sufficiency
                • The patterns of self-sufficiency that have emerged during the pandemic reveal how distributed R&D and local production could persist and expand as vital organizational and institutional arrangements in the pandemic recovery. 


                Genioux knowledge fact condensed as an image


                Condensed knowledge



                Lessons learned, Digital Fabrication During the COVID-19 Pandemic

                A KEY QUESTION about digital fabrication
                • Whether the progress toward increased self-sufficient production made during the COVID-19 crisis can be sustained over the long term. 

                1. Lesson learned, Coordination and communication in the virtual R&D process
                • Coordination and communication in the virtual R&D process and among fab labs converting to production operations included regular online meetings along with offline collaborations. 
                2. Lesson learned, Forms of distributed R&D and production
                • These forms of distributed R&D and production highlight how innovation and safety can be addressed during a rapidly evolving crisis, even without the structure of a formal organization.
                3. Lesson learned, The patterns of self-sufficiency
                • The patterns of self-sufficiency that have emerged during the pandemic reveal how distributed R&D and local production could persist and expand as vital organizational and institutional arrangements in the pandemic recovery. 

                              Category 2: The Big Picture of the Digital Age

                              [genioux fact deduced or extracted from MIT SMR]

                              This is a “genioux fact fast solution.”

                              Tag Lessons learned to those traveling at high speed on GKPath

                              Lessons learned, Digital Fabrication During the COVID-19 Pandemic
                              • 3 relevant lessons learned (5/30/2021) for those traveling at high speed on GKPath!

                              Type of essential knowledge of this “genioux fact”: Essential Analyzed Knowledge (EAK).

                              Type of validity of the "genioux fact". 

                              • Inherited from sources + Supported by the knowledge of one or more experts + Supported by research.


                              Authors of the genioux fact

                              Fernando Machuca


                              References

                              ABOUT THE AUTHORS


                              Joel Cutcher-Gershenfeld is a professor at the Heller School for Social Policy and Management at Brandeis University. Alan Gershenfeld is cofounder and president of E-Line Media. Neil Gershenfeld is the director of MIT’s Center for Bits and Atoms.

                              Professor
                              joelcg@brandeis.edu
                              Departments/Programs

                              The Heller School for Social Policy and Management
                              Degrees

                              Massachusetts Institute of Technology, Ph.D.
                              Cornell University, B.S.
                              Expertise

                              Joel has field expertise in social impact enterprises, large-scale systems change, high performance work systems, negotiation and dispute resolution, cyberinfrastructure, labor-management relations, new technology, and related matters. He has led change initiatives at team, enterprise, industry, national, and international levels. As a scholar, Joel has advanced theory and method in industrial relations, negotiations, institutional analysis, organizational behavior, information systems, employment law, cross-cultural studies, and other areas of social science.


                              Alan Gershenfeld has spent the last twenty years at the intersection of entertainment, technology, and social entrepreneurship. He is currently President and Cofounder of E-Line Media, a publisher of digital entertainment that engages, educates and empowers— with a core focus on computer and video games. Alan has worked on impact game projects with the Gates Foundation, the MacArthur Foundation, the National Science Foundation, USAID, DARPA, the White House OSTP, the California Endowment, the Cook Inlet Tribal Council, Games for Change, Google, Sesame Workshop, the MIT Center for Bits and Atoms, and the ASU Center for Games and Impact. Prior to E-Line, he was CEO and Cofounder of neomat, a leader in mobile and web community solutions. 


                              Prof. Neil Gershenfeld is the Director of MIT's Center for Bits and Atoms, where his unique laboratory is breaking down boundaries between the digital and physical worlds, from pioneering quantum computing to digital fabrication to the Internet of Things. Technology from his lab has been seen and used in settings including New York's Museum of Modern Art and rural Indian villages, the White House and the World Economic Forum, inner-city community centers and automobile safety systems, Las Vegas shows and Sami herds. 
                              • He is the author of numerous technical publications, patents, and books including Designing Reality, Fab, When Things Start To Think, The Nature of Mathematical Modeling, and The Physics of Information Technology, and has been featured in media such as The New York Times, The Economist, NPR, CNN, and PBS. 
                              • He is a Fellow of the American Association for the Advancement of Science and the American Physical Society, has been named one of Scientific American's 50 leaders in science and technology, as one of 40 Modern-Day Leonardos by the Museum of Science and Industry, one of Popular Mechanic's 25 Makers, has been selected as a CNN/Time/Fortune Principal Voice, and by Prospect/Foreign Policy as one of the top 100 public intellectuals. 
                              • He's been called the intellectual father of the maker movement, founding a growing global network of over one thousand fab labs that provide widespread access to prototype tools for personal fabrication, directing the Fab Academy for distributed research and education in the principles and practices of digital fabrication, and chairing the Fab Foundation. 
                              • Dr. Gershenfeld has a BA in Physics with High Honors from Swarthmore College, a Ph.D. in Applied Physics from Cornell University, honorary doctorates from Swarthmore College, Strathclyde University and the University of Antwerp, was a Junior Fellow of the Harvard University Society of Fellows, and a member of the research staff at Bell Labs.




                              Key “genioux facts”








                              g-f(2)299 The big picture of the digital age, MIT SMR, THE THIRD DIGITAL REVOLUTION: 10 relevant lessons learned (5/30/2021).




                              ULTRA-condensed knowledge


                              1. Lesson learned, Global supply chains
                              • As global supply chains have revealed their vulnerabilities during the pandemic, digital fabrication technologies demonstrate a new way forward.
                              2. Lesson learned, Fab lab
                              • All over the world, people are using a range of computer-controlled tools to make various items such as food, furniture, crafts, computers, houses, and cars. Together, these tools add up to a complete fabrication facility — a fab lab.
                              3. Lesson learned, Fab lab sharing
                              • These fab labs share designs, methods, and even resources for identifying and sourcing local raw materials. 
                              4. Lesson learned, Growth in the number of Fab labs
                              • The number of fab labs in the world has been doubling approximately every 18 months for more than a decade. There are now more than 2,000 worldwide, from the northern tip of Norway to the southern tip of Africa, and from rural Alaska to urban Japan.
                              5. Lesson learned, Fab labs ideas application across the network
                              • Because fab labs have a common software and equipment footprint, ideas developed in one lab can be applied across the network.
                              6. Lesson learned, A THIRD DIGITAL REVOLUTION
                              • This emerging movement around digital fabrication represents a third digital revolution that is likely to be at least as significant as the first two digital revolutions, which were in communication and computation.
                              7. Lesson learned, Key pattern of the first two digital revolutions
                              • Those digital revolutions also started small and grew exponentially to transform society.  
                              8. Lesson learned, Digital fabrication today
                              • Digital fabrication today is at approximately the same stage that digital computation was in the early 1980s.
                              9. Lesson learned, THE POTENTIAL
                              • Today we have thousands of fab labs, with the potential for making millions of personal fabricators — small-scale fabrication systems for individual use — and a research road map leading to a future with billions of universal assemblers, and then trillions of self-assembling systems in future decades.
                              10. Lesson learned, Exponential improvements
                              • With the exponential improvements of the earlier digital technologies, each of these stages of development promises to be faster, better, and cheaper.


                              Genioux knowledge fact condensed as an image


                              Condensed knowledge



                              THE THIRD DIGITAL REVOLUTION: 10 relevant lessons learned (5/30/2021)

                              1. Lesson learned, Global supply chains
                              • As global supply chains have revealed their vulnerabilities during the pandemic, digital fabrication technologies demonstrate a new way forward.
                              2. Lesson learned, Fab lab
                              • All over the world, people are using a range of computer-controlled tools to make various items such as food, furniture, crafts, computers, houses, and cars. Together, these tools add up to a complete fabrication facility — a fab lab.
                              3. Lesson learned, Fab lab sharing
                              • These fab labs share designs, methods, and even resources for identifying and sourcing local raw materials. 
                              4. Lesson learned, Growth in the number of Fab labs
                              • The number of fab labs in the world has been doubling approximately every 18 months for more than a decade. There are now more than 2,000 worldwide, from the northern tip of Norway to the southern tip of Africa, and from rural Alaska to urban Japan.
                              5. Lesson learned, Fab labs ideas application across the network
                              • Because fab labs have a common software and equipment footprint, ideas developed in one lab can be applied across the network.
                              6. Lesson learned, A THIRD DIGITAL REVOLUTION
                              • This emerging movement around digital fabrication represents a third digital revolution that is likely to be at least as significant as the first two digital revolutions, which were in communication and computation.
                              7. Lesson learned, Key pattern of the first two digital revolutions
                              • Those digital revolutions also started small and grew exponentially to transform society.  
                              8. Lesson learned, Digital fabrication today
                              • Digital fabrication today is at approximately the same stage that digital computation was in the early 1980s.
                              9. Lesson learned, THE POTENTIAL
                              • Today we have thousands of fab labs, with the potential for making millions of personal fabricators — small-scale fabrication systems for individual use — and a research road map leading to a future with billions of universal assemblers, and then trillions of self-assembling systems in future decades.
                              10. Lesson learned, Exponential improvements
                              • With the exponential improvements of the earlier digital technologies, each of these stages of development promises to be faster, better, and cheaper.

                                            Category 2: The Big Picture of the Digital Age

                                            [genioux fact deduced or extracted from MIT SMR]

                                            This is a “genioux fact fast solution.”

                                            Tag Lessons learned to those traveling at high speed on GKPath

                                            THE THIRD DIGITAL REVOLUTION: 10 relevant lessons learned (5/30/2021)

                                            Type of essential knowledge of this “genioux fact”: Essential Analyzed Knowledge (EAK).

                                            Type of validity of the "genioux fact". 

                                            • Inherited from sources + Supported by the knowledge of one or more experts + Supported by research.


                                            Authors of the genioux fact

                                            Fernando Machuca


                                            References

                                            ABOUT THE AUTHORS


                                            Joel Cutcher-Gershenfeld is a professor at the Heller School for Social Policy and Management at Brandeis University. Alan Gershenfeld is cofounder and president of E-Line Media. Neil Gershenfeld is the director of MIT’s Center for Bits and Atoms.

                                            Professor
                                            joelcg@brandeis.edu
                                            Departments/Programs

                                            The Heller School for Social Policy and Management
                                            Degrees

                                            Massachusetts Institute of Technology, Ph.D.
                                            Cornell University, B.S.
                                            Expertise

                                            Joel has field expertise in social impact enterprises, large-scale systems change, high performance work systems, negotiation and dispute resolution, cyberinfrastructure, labor-management relations, new technology, and related matters. He has led change initiatives at team, enterprise, industry, national, and international levels. As a scholar, Joel has advanced theory and method in industrial relations, negotiations, institutional analysis, organizational behavior, information systems, employment law, cross-cultural studies, and other areas of social science.


                                            Alan Gershenfeld has spent the last twenty years at the intersection of entertainment, technology, and social entrepreneurship. He is currently President and Cofounder of E-Line Media, a publisher of digital entertainment that engages, educates and empowers— with a core focus on computer and video games. Alan has worked on impact game projects with the Gates Foundation, the MacArthur Foundation, the National Science Foundation, USAID, DARPA, the White House OSTP, the California Endowment, the Cook Inlet Tribal Council, Games for Change, Google, Sesame Workshop, the MIT Center for Bits and Atoms, and the ASU Center for Games and Impact. Prior to E-Line, he was CEO and Cofounder of neomat, a leader in mobile and web community solutions. 


                                            Prof. Neil Gershenfeld is the Director of MIT's Center for Bits and Atoms, where his unique laboratory is breaking down boundaries between the digital and physical worlds, from pioneering quantum computing to digital fabrication to the Internet of Things. Technology from his lab has been seen and used in settings including New York's Museum of Modern Art and rural Indian villages, the White House and the World Economic Forum, inner-city community centers and automobile safety systems, Las Vegas shows and Sami herds. 
                                            • He is the author of numerous technical publications, patents, and books including Designing Reality, Fab, When Things Start To Think, The Nature of Mathematical Modeling, and The Physics of Information Technology, and has been featured in media such as The New York Times, The Economist, NPR, CNN, and PBS. 
                                            • He is a Fellow of the American Association for the Advancement of Science and the American Physical Society, has been named one of Scientific American's 50 leaders in science and technology, as one of 40 Modern-Day Leonardos by the Museum of Science and Industry, one of Popular Mechanic's 25 Makers, has been selected as a CNN/Time/Fortune Principal Voice, and by Prospect/Foreign Policy as one of the top 100 public intellectuals. 
                                            • He's been called the intellectual father of the maker movement, founding a growing global network of over one thousand fab labs that provide widespread access to prototype tools for personal fabrication, directing the Fab Academy for distributed research and education in the principles and practices of digital fabrication, and chairing the Fab Foundation. 
                                            • Dr. Gershenfeld has a BA in Physics with High Honors from Swarthmore College, a Ph.D. in Applied Physics from Cornell University, honorary doctorates from Swarthmore College, Strathclyde University and the University of Antwerp, was a Junior Fellow of the Harvard University Society of Fellows, and a member of the research staff at Bell Labs.




                                            Key “genioux facts”








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