Sunday, May 30, 2021

g-f(2)299 The big picture of the digital age, MIT SMR, THE THIRD DIGITAL REVOLUTION: 10 relevant lessons learned (5/30/2021).




ULTRA-condensed knowledge


1. Lesson learned, Global supply chains
  • As global supply chains have revealed their vulnerabilities during the pandemic, digital fabrication technologies demonstrate a new way forward.
2. Lesson learned, Fab lab
  • All over the world, people are using a range of computer-controlled tools to make various items such as food, furniture, crafts, computers, houses, and cars. Together, these tools add up to a complete fabrication facility — a fab lab.
3. Lesson learned, Fab lab sharing
  • These fab labs share designs, methods, and even resources for identifying and sourcing local raw materials. 
4. Lesson learned, Growth in the number of Fab labs
  • The number of fab labs in the world has been doubling approximately every 18 months for more than a decade. There are now more than 2,000 worldwide, from the northern tip of Norway to the southern tip of Africa, and from rural Alaska to urban Japan.
5. Lesson learned, Fab labs ideas application across the network
  • Because fab labs have a common software and equipment footprint, ideas developed in one lab can be applied across the network.
6. Lesson learned, A THIRD DIGITAL REVOLUTION
  • This emerging movement around digital fabrication represents a third digital revolution that is likely to be at least as significant as the first two digital revolutions, which were in communication and computation.
7. Lesson learned, Key pattern of the first two digital revolutions
  • Those digital revolutions also started small and grew exponentially to transform society.  
8. Lesson learned, Digital fabrication today
  • Digital fabrication today is at approximately the same stage that digital computation was in the early 1980s.
9. Lesson learned, THE POTENTIAL
  • Today we have thousands of fab labs, with the potential for making millions of personal fabricators — small-scale fabrication systems for individual use — and a research road map leading to a future with billions of universal assemblers, and then trillions of self-assembling systems in future decades.
10. Lesson learned, Exponential improvements
  • With the exponential improvements of the earlier digital technologies, each of these stages of development promises to be faster, better, and cheaper.


Genioux knowledge fact condensed as an image


Condensed knowledge



THE THIRD DIGITAL REVOLUTION: 10 relevant lessons learned (5/30/2021)

1. Lesson learned, Global supply chains
  • As global supply chains have revealed their vulnerabilities during the pandemic, digital fabrication technologies demonstrate a new way forward.
2. Lesson learned, Fab lab
  • All over the world, people are using a range of computer-controlled tools to make various items such as food, furniture, crafts, computers, houses, and cars. Together, these tools add up to a complete fabrication facility — a fab lab.
3. Lesson learned, Fab lab sharing
  • These fab labs share designs, methods, and even resources for identifying and sourcing local raw materials. 
4. Lesson learned, Growth in the number of Fab labs
  • The number of fab labs in the world has been doubling approximately every 18 months for more than a decade. There are now more than 2,000 worldwide, from the northern tip of Norway to the southern tip of Africa, and from rural Alaska to urban Japan.
5. Lesson learned, Fab labs ideas application across the network
  • Because fab labs have a common software and equipment footprint, ideas developed in one lab can be applied across the network.
6. Lesson learned, A THIRD DIGITAL REVOLUTION
  • This emerging movement around digital fabrication represents a third digital revolution that is likely to be at least as significant as the first two digital revolutions, which were in communication and computation.
7. Lesson learned, Key pattern of the first two digital revolutions
  • Those digital revolutions also started small and grew exponentially to transform society.  
8. Lesson learned, Digital fabrication today
  • Digital fabrication today is at approximately the same stage that digital computation was in the early 1980s.
9. Lesson learned, THE POTENTIAL
  • Today we have thousands of fab labs, with the potential for making millions of personal fabricators — small-scale fabrication systems for individual use — and a research road map leading to a future with billions of universal assemblers, and then trillions of self-assembling systems in future decades.
10. Lesson learned, Exponential improvements
  • With the exponential improvements of the earlier digital technologies, each of these stages of development promises to be faster, better, and cheaper.

                Category 2: The Big Picture of the Digital Age

                [genioux fact deduced or extracted from MIT SMR]

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                Tag Lessons learned to those traveling at high speed on GKPath

                THE THIRD DIGITAL REVOLUTION: 10 relevant lessons learned (5/30/2021)

                Type of essential knowledge of this “genioux fact”: Essential Analyzed Knowledge (EAK).

                Type of validity of the "genioux fact". 

                • Inherited from sources + Supported by the knowledge of one or more experts + Supported by research.


                Authors of the genioux fact

                Fernando Machuca


                References

                ABOUT THE AUTHORS


                Joel Cutcher-Gershenfeld is a professor at the Heller School for Social Policy and Management at Brandeis University. Alan Gershenfeld is cofounder and president of E-Line Media. Neil Gershenfeld is the director of MIT’s Center for Bits and Atoms.

                Professor
                joelcg@brandeis.edu
                Departments/Programs

                The Heller School for Social Policy and Management
                Degrees

                Massachusetts Institute of Technology, Ph.D.
                Cornell University, B.S.
                Expertise

                Joel has field expertise in social impact enterprises, large-scale systems change, high performance work systems, negotiation and dispute resolution, cyberinfrastructure, labor-management relations, new technology, and related matters. He has led change initiatives at team, enterprise, industry, national, and international levels. As a scholar, Joel has advanced theory and method in industrial relations, negotiations, institutional analysis, organizational behavior, information systems, employment law, cross-cultural studies, and other areas of social science.


                Alan Gershenfeld has spent the last twenty years at the intersection of entertainment, technology, and social entrepreneurship. He is currently President and Cofounder of E-Line Media, a publisher of digital entertainment that engages, educates and empowers— with a core focus on computer and video games. Alan has worked on impact game projects with the Gates Foundation, the MacArthur Foundation, the National Science Foundation, USAID, DARPA, the White House OSTP, the California Endowment, the Cook Inlet Tribal Council, Games for Change, Google, Sesame Workshop, the MIT Center for Bits and Atoms, and the ASU Center for Games and Impact. Prior to E-Line, he was CEO and Cofounder of neomat, a leader in mobile and web community solutions. 


                Prof. Neil Gershenfeld is the Director of MIT's Center for Bits and Atoms, where his unique laboratory is breaking down boundaries between the digital and physical worlds, from pioneering quantum computing to digital fabrication to the Internet of Things. Technology from his lab has been seen and used in settings including New York's Museum of Modern Art and rural Indian villages, the White House and the World Economic Forum, inner-city community centers and automobile safety systems, Las Vegas shows and Sami herds. 
                • He is the author of numerous technical publications, patents, and books including Designing Reality, Fab, When Things Start To Think, The Nature of Mathematical Modeling, and The Physics of Information Technology, and has been featured in media such as The New York Times, The Economist, NPR, CNN, and PBS. 
                • He is a Fellow of the American Association for the Advancement of Science and the American Physical Society, has been named one of Scientific American's 50 leaders in science and technology, as one of 40 Modern-Day Leonardos by the Museum of Science and Industry, one of Popular Mechanic's 25 Makers, has been selected as a CNN/Time/Fortune Principal Voice, and by Prospect/Foreign Policy as one of the top 100 public intellectuals. 
                • He's been called the intellectual father of the maker movement, founding a growing global network of over one thousand fab labs that provide widespread access to prototype tools for personal fabrication, directing the Fab Academy for distributed research and education in the principles and practices of digital fabrication, and chairing the Fab Foundation. 
                • Dr. Gershenfeld has a BA in Physics with High Honors from Swarthmore College, a Ph.D. in Applied Physics from Cornell University, honorary doctorates from Swarthmore College, Strathclyde University and the University of Antwerp, was a Junior Fellow of the Harvard University Society of Fellows, and a member of the research staff at Bell Labs.




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